> > Message: 9 > Date: Sun, 6 Jun 2010 15:29:48 +1000 > From: Matt Ebb <[email protected]> > Subject: Re: [Bf-committers] Bf-committers Digest, Vol 71, Issue 16 > To: bf-blender developers <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > > On 06/06/2010, at 14:59 , Brendon Murphy wrote: > > suggest > > removing this functionality even for the add-ons. > > > > +Matt_e agreed with Brecht > > +Ideasman agreed with Brecht, with possible exceptions. > > > >> Brendon's Reply: > > I disagree with removing this useful feature. > > It is very useful to simply type the name of an object in the Tool Shelf > > search to re-call it's menu. > > Especially when dealing with more complex object types. > > All Add_Mesh scripts use the re-call function as a requirement. > > Being useful is not the only criteria for something going into Blender's > SVN. If we committed every 'useful' patch that was contributed, Blender > would be in a terrible mess. Functionality must also be coded well, not use > hidden hacks that contradict its internal design, and should also fit > properly into Blender's user interface/interaction design, at least. This > re-call feature doesn't fit with this. > > Python in Blender 2.5 is powerful, and allows people to create all kinds of > hacks for their own use - this is fine, and people are free to use and > distribute these by themselves at their own leisure/risk. But there's a big > difference between this, and presenting these hacks as part of Blender > itself as the addons are. If these are to be packaged with Blender, they > must be part of Blender and abide by its same requirements, it's not a > separate playground where anything goes. > > Matt >
hi Matt, addons are not a playground. A compromise would be: I'll remove the function for Blenders release. Then put it back after. or I can put the recall script in Contrib, the add_mesh scripts can keep it's code & if people need it they can still use it. I don't understand the negativity surrounding this. If it really is such a big deal, I'll git rid of it permanently. Thanks. Brendon _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
