On Mon, Jul 26, 2010 at 2:48 AM, Knapp <[email protected]> wrote: > I was working last night with blender and trying to scale something to local > view. When I pressed s and then X the x line showed up in world not local > coordinates.
Did you try pressing x a second time to go into scale local x? Is this an error or is it the way it should work? I hope it is > an error because the transform orientation is useless otherwise unless I am > just not understanding something again. > Thanks. > > -- > Douglas E Knapp > > Creative Commons Film Group, Helping people make open source movies > with open source software! > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > Massagen Arbeit in Gelsenkirchen Buer > http://douglas.bespin.org/tcm/ztab1.htm > Please link to me and trade links with me! > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
