On Mon, Jul 26, 2010 at 7:25 AM, Knapp <[email protected]> wrote: > On Mon, Jul 26, 2010 at 9:56 AM, David Hutto <[email protected]> wrote: > >> On Mon, Jul 26, 2010 at 2:48 AM, Knapp <[email protected]> wrote: >> > I was working last night with blender and trying to scale something to >> local >> > view. When I pressed s and then X the x line showed up in world not local >> > coordinates. >> >> Did you try pressing x a second time to go into scale local x? >> > > I see, my mistake. I was thinking that it worked based on the setting of the > widget while trying to lock both x and y. > Sorry, thanks. > > > -- > Douglas E Knapp > > Creative Commons Film Group, Helping people make open source movies > with open source software! > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > Massagen Arbeit in Gelsenkirchen Buer > http://douglas.bespin.org/tcm/ztab1.htm > Please link to me and trade links with me! > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers >
You can set the coordinate type system in blender 2.5, but you mentioned pressing s to scale, then x, but wanted it to go local, so I assumed this was the way you were going so just pressing x a second time moves the scale and position to the object axis. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
