almost perfect now it really just requires one line of code to be changed.
the issue now is that the bump is clamped between -1 and 1 in the glsl part but 
the render isn't.
http://www.pasteall.org/14682/diff here is what i changed to make it look 
pretty much identical even outside the -1->1 range 

--- On Thu, 7/29/10, Konrad Wilhelm Kleine <[email protected]> wrote:

> From: Konrad Wilhelm Kleine <[email protected]>
> Subject: [Bf-committers] Patch for "Bump Map Preview" submitted. Please 
> Review!
> To: "bf-blender developers" <[email protected]>
> Date: Thursday, July 29, 2010, 7:14 AM
> Hello,
> 
> I've modified my patch and fixed all the bugs that were
> reported to me.
> 
> The GLSL preview of bump maps looks much like the final
> render as it can
> be seens here:
> http://wiki.blender.org/index.php/User:Kwk/Gsoc2010/BumpMapPainting#Screen_shot
> 
> I've also removed the additional checkbox that set my
> shader active.
> Instead my patch integrates seamlessly. You only need to
> enable the
> "Normal" checkbox under Texture -> Influence ->
> Geometry and have your
> 3D view rendered by GLSL (Shading mode).
> 
> I'd would be really happy if you review and accept my
> patch!
> 
> Tracker URL:
> http://projects.blender.org/tracker/index.php?func=detail&aid=23084&group_id=9&atid=127
> 
> -Konrad
> 
> _______________________________________________
> Bf-committers mailing list
> [email protected]
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> 


      
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