Hi Fredrik, I've updated the patch with your suggestions since they worked for me, too. Thank you very much!
-Konrad Am 30.07.2010 20:22, schrieb Fredrik hansson: > almost perfect now it really just requires one line of code to be changed. > the issue now is that the bump is clamped between -1 and 1 in the glsl part > but the render isn't. > http://www.pasteall.org/14682/diff here is what i changed to make it look > pretty much identical even outside the -1->1 range > > --- On Thu, 7/29/10, Konrad Wilhelm Kleine <[email protected]> wrote: > >> From: Konrad Wilhelm Kleine <[email protected]> >> Subject: [Bf-committers] Patch for "Bump Map Preview" submitted. Please >> Review! >> To: "bf-blender developers" <[email protected]> >> Date: Thursday, July 29, 2010, 7:14 AM >> Hello, >> >> I've modified my patch and fixed all the bugs that were >> reported to me. >> >> The GLSL preview of bump maps looks much like the final >> render as it can >> be seens here: >> http://wiki.blender.org/index.php/User:Kwk/Gsoc2010/BumpMapPainting#Screen_shot >> >> I've also removed the additional checkbox that set my >> shader active. >> Instead my patch integrates seamlessly. You only need to >> enable the >> "Normal" checkbox under Texture -> Influence -> >> Geometry and have your >> 3D view rendered by GLSL (Shading mode). >> >> I'd would be really happy if you review and accept my >> patch! >> >> Tracker URL: >> http://projects.blender.org/tracker/index.php?func=detail&aid=23084&group_id=9&atid=127 >> >> -Konrad >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
