Hi, there is currently only one float suffix in the GLSL material code in Blender. On Windows and Linux this does no harm but on MacOSX several people reported problems to me when apply my bump map preview patch which was caused by that float suffix.
I'm saying the float suffix is not needed and can be removed even if one is not using my bump map preview patch. This is the patch: http://projects.blender.org/tracker/index.php?func=detail&aid=23168&group_id=9&atid=127 -Konrad _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
