Hi,

there is currently only one float suffix in the GLSL material code in
Blender. On Windows and Linux this does no harm but on MacOSX several
people reported problems to me when apply my bump map preview patch
which was caused by that float suffix.

I'm saying the float suffix is not needed and can be removed even if one
is not using my bump map preview patch.

This is the patch:
http://projects.blender.org/tracker/index.php?func=detail&aid=23168&group_id=9&atid=127

-Konrad
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