Excellent career move, Brecht! You are indeed a talented and hard- working person, and deserve this opportunity to develop the next gen render engine. I guess I will go ahead now and shell out the $ for an nVidia SLI card, because I am sure you will be very successful.
Warm regards and deep respect, --Roger Am 05.08.2010 15:14, schrieb Brecht Van Lommel: > Hi all, > > Here's a few more details on the changes. My contract at the Blender > Institute was until the end of this month, and I've been contemplating > a bit what I should do in the future. It's been great working here, > and I'm very grateful to Ton, he gave me a lot of freedom to work on > what I wanted to work on, and I've learned a lot from him in the past > years. I feel like after 3 years I need a different challenge, just > doing something a bit different, so I started looking around and found > a job at Refractive Software, with the advantage that it's closer to > where I live. > > I'll still be involved in Blender development, but again in my spare > time as I did before I started working here. There's no non > competition agreement or anything like this. I'll still work on > getting Durian features merged into trunk, getting 2.5 finished, and > other things after that, there's still many areas in Blender I'd like > to improve in the future. In terms of internal render engine > development however I won't be involved much anymore, focusing more on > external render engine integration, but I'll of course try to get > render branch features merged and help others understand how it works. > > Thanks to everyone who's helped out with development/documentation and > supported open movie projects. Further, I'll still be on IRC, mailing > lists, committing to svn, so no massive change there. > > Thanks, > Brecht. > > On Thu, Aug 5, 2010 at 3:09 PM, Ton Roosendaal<[email protected]> wrote: >> Hi all, >> >> After three years of more than excellent services at Blender >> Institute, Brecht has decided to move on with his career and accept >> per september a position as software architect at Refractive Software >> in Belgium, which is close to where he lives. He will be working on >> the very promising Octane renderer, which caused many heads to turn at >> the last Siggraph expo. >> >> Brecht's position will be filled by Campbell Barton, who will start >> working full time on Blender development, coder support, bug fixing >> and Python design - working from his home in Melbourne Australia. Well >> he did this mostly already, but now will be official and paid! :) >> Currently Diego Borghetti is working half time for the Blender >> Foundation on bug tracker support. This month I'll also know more of >> our financial scope, but quite likely another full timer can be >> recruited then for support& fixing. >> >> It's been a great pleasure and honour to have Brecht work for us in >> the past years. He's done tremendously important contributions, for >> which I certainly will miss him. Luckily Brecht will remain involved >> with Blender, also as a developer in his spare time. >> >> I wish Brecht all the luck and success with his new job, and welcome >> Campbell to the team! >> >> -Ton- _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
