Hi, I remember some problems like this before, on the studio. I will check my code for 2.4x to see what I change in that moment (long time since I work with dpx).
- Diego On Sun, Aug 22, 2010 at 11:21 AM, Campbell Barton <[email protected]> wrote: > On Sun, Aug 22, 2010 at 8:55 PM, Ton Roosendaal <[email protected]> wrote: >> Hi, >> >> Anyone on this list using DPX in commercial software? We have to >> deliver the Sintel frames to the film lab, and they claim that their >> software expects linear color in DPX files to have a gamma 2.2 applied. >> >> Blender DPX safes currently linear (straight float -> fixed point int) >> but in the header of the dpx file it sets a gamma value of 1.7. >> Probably confusing... >> >> Some experience from the field is welcome :) >> >> Thanks, >> >> -Ton- > > note: the UI for DPX in 2.5 currently does nothing, > see cineon_dpx.c -> cineon_conversion_parameters() to change values. > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
