Hi, I've found it, changing the gamma in the header to 1.0 loads correctly in Arri software, and on my mac on GraphicConverter. Will commit this as default.
-Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 22 Aug, 2010, at 23:08, Diego B wrote: > Hi, > > I remember some problems like this before, on the studio. I will check > my code for 2.4x to see what I change in that moment (long time since > I work with dpx). > > - Diego > > > On Sun, Aug 22, 2010 at 11:21 AM, Campbell Barton <[email protected] > > wrote: >> On Sun, Aug 22, 2010 at 8:55 PM, Ton Roosendaal <[email protected]> >> wrote: >>> Hi, >>> >>> Anyone on this list using DPX in commercial software? We have to >>> deliver the Sintel frames to the film lab, and they claim that their >>> software expects linear color in DPX files to have a gamma 2.2 >>> applied. >>> >>> Blender DPX safes currently linear (straight float -> fixed point >>> int) >>> but in the header of the dpx file it sets a gamma value of 1.7. >>> Probably confusing... >>> >>> Some experience from the field is welcome :) >>> >>> Thanks, >>> >>> -Ton- >> >> note: the UI for DPX in 2.5 currently does nothing, >> see cineon_dpx.c -> cineon_conversion_parameters() to change values. >> >> -- >> - Campbell >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
