Hi all I have been experimenting with OpenCL and are planning a basic framework to support it in Blender.
main features are: * OpenCL is disabled by default, CPU fall-back must ALWAYS be available. OpenCL can be enabled with command-line parameter * Compiler directive to completely disable OpenCL in Blender. * Basic implementation to access and use GPU-devices * I am not targeting the blender-render, but other time-consuming processes (fluids, node systems etc) I think this matches the basic blender principles: * can work on standard home PC's * blender installation is unzipping an zip Are other people also busy with this subject? Best regards, Jeroen http://wiki.blender.org/index.php/User_talk:Jbakker _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
