Hi, this is a very good idea and it would be awesome to have OpenCL for Fluids in Blender!
Thomas Am 24.08.2010 19:18, schrieb Jeroen Bakker: > Hi all > > I have been experimenting with OpenCL and are planning a basic framework > to support it in Blender. > > main features are: > * OpenCL is disabled by default, CPU fall-back must ALWAYS be > available. OpenCL can be enabled with command-line parameter > * Compiler directive to completely disable OpenCL in Blender. > * Basic implementation to access and use GPU-devices > * I am not targeting the blender-render, but other time-consuming > processes (fluids, node systems etc) > > I think this matches the basic blender principles: > * can work on standard home PC's > * blender installation is unzipping an zip > > Are other people also busy with this subject? > > Best regards, > Jeroen > > http://wiki.blender.org/index.php/User_talk:Jbakker > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
