Yo, back on Tuesday, September 21, 2010 Juan Linietsky was all like: > Hi! My name is Juan Linietsky and I work as consultant for many game > development studios. Usually, I provide tools, technology and support to > them as part of my job. > I noticed that more and more artists in studios are pushing for Blender as > an alternative to commercial tools such as 3DS max, both because it's free > and they really love the tool. > However, Blender still has a huge drawback in game development, which is the > very poor Collada support. I have no doubts that the support in 2.5 series > improved, but even though the artists i work with are very enthusiastic, > support is still not at the same level they find in autodesk software using > OpenCollada or ColladaMaya. > > I may have to start working on a Playstation 3 project with a company soon > that will requiere them to use almost all the functionality present in > Collada (like skinning, morphing, animation, etc), and the artists would > really like to use Blender 2.5 and contribute to test it and use it in a > real world scenario. I'm sure that they can provide very valuable testing > and feedback to Blender 2.5 development and help make Collada support very > solid. However, I'd really like to know if I can count on the Blender > development community to receive feedback and help fix the issues that will > arise in this real-world-usage scenario of Blender 2.5. > > Cheers! >
Arystanbek Dyussenov is the one you want to talk to. -Reuben _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
