On Wed, Sep 22, 2010 at 12:15 AM, Juan Linietsky <[email protected]> wrote: > Hi! My name is Juan Linietsky and I work as consultant for many game > development studios. Usually, I provide tools, technology and support to > them as part of my job. > I noticed that more and more artists in studios are pushing for Blender as > an alternative to commercial tools such as 3DS max, both because it's free > and they really love the tool. > However, Blender still has a huge drawback in game development, which is the > very poor Collada support. I have no doubts that the support in 2.5 series > improved, but even though the artists i work with are very enthusiastic, > support is still not at the same level they find in autodesk software using > OpenCollada or ColladaMaya. > > I may have to start working on a Playstation 3 project with a company soon > that will requiere them to use almost all the functionality present in > Collada (like skinning, morphing, animation, etc), and the artists would > really like to use Blender 2.5 and contribute to test it and use it in a > real world scenario. I'm sure that they can provide very valuable testing > and feedback to Blender 2.5 development and help make Collada support very > solid. However, I'd really like to know if I can count on the Blender > development community to receive feedback and help fix the issues that will > arise in this real-world-usage scenario of Blender 2.5. > > Cheers! > > Juan Linietsky
If you cant get collada working well, Blender also exports to FBX. Admittedly FBX format is proprietary but its been used quite a bit with unity3d and tested to work with other apps like maya, cinema4d and motion-builder. If there are bugs in the tracker I try to fix them. Limitations of blenders support are export only and it bakes the IK's/Constraints to paths so its not great for editing animations externally, just playing. See: http://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/Export/FBX _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
