On Thu, Dec 9, 2010 at 12:41 AM, Doug Hammond <[email protected]> wrote: > Hi Matt, > > That sounds like a sensible idea, I think you might also need to pass the > pointer to the preview object as well so that the external renderer can > handle the different preview types.
The preview types enum is already available as material.preview_render_type. I think if you're going down the route of making a custom material preview scene for a specific renderer you probably want to use your own geometry, not what gets exported from Blender's preview scene - eg. using a proper sphere or subd primitives rather than meshes, or your own specific objects for the different types of geometry that the renderer may support. cheers Matt _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
