Hi Matt, That's mostly what I'm doing at the minute. However, with the suzanne type having a handle to the object data is much easier than trying to create a new temporary suzanne for preview export.
Cheers, Doug. On 8 December 2010 23:51, Matt Ebb <[email protected]> wrote: > On Thu, Dec 9, 2010 at 12:41 AM, Doug Hammond > <[email protected]> wrote: > > Hi Matt, > > > > That sounds like a sensible idea, I think you might also need to pass the > > pointer to the preview object as well so that the external renderer can > > handle the different preview types. > > The preview types enum is already available as > material.preview_render_type. I think if you're going down the route > of making a custom material preview scene for a specific renderer you > probably want to use your own geometry, not what gets exported from > Blender's preview scene - eg. using a proper sphere or subd primitives > rather than meshes, or your own specific objects for the different > types of geometry that the renderer may support. > > cheers > > Matt > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
