On Fri, Dec 10, 2010 at 10:14 AM, Ton Roosendaal <[email protected]> wrote: > Hi, > > Sorry; my action was too quick... I have some stuff to catch up with :) > > Curve editing hotkeys are among the most used for editing, so they > deserve quick one-handed access. > > I'm mostly concerned that the usablity of Blender downgraded just for > the sake of an enforced consistancy. The clunkiness of the handle menu > should have not been accepted in the first place. > > There's probably enough free other keys though... but if we strive for > total consistancy in Blender everywhere, you will very quickly run out > of hotkeys. In certain cases we'll just have to live with exceptions > then. > > -Ton-
Menu's are not that clunky. Compare changing curve handle types with say - Switching between Vertex/Edge/Face mode when mesh editing. Other modelers may comment on this, but by the time I become proficient at using blender I had Ctrl+Tab+1/2/3 in muscle memory and used all the time. I don't see why curve handle switching is more important then mesh vert/edge/face switching, to the point where good default keys are dropped (hide/unhide). This is of course subjective but IMHO the current keys are not memorable, I just hit different modifier keys with H until I got what I wanted. Now you need to add a key to hide/unhide which is different to the rest of Blender. Is it just Ton who makes these decisions now?, who is the module owner(s) for this area? _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
