On Sun, Dec 12, 2010 at 8:05 PM, GSR <[email protected]> wrote: > Hi, > [email protected] (2010-12-10 at 1205.52 +0000): >> > I'm mostly concerned that the usablity of Blender downgraded just for >> > the sake of an enforced consistancy. The clunkiness of the handle menu >> > should have not been accepted in the first place. > [...] >> Menu's are not that clunky. >> >> Compare changing curve handle types with say - Switching between >> Vertex/Edge/Face mode when mesh editing. >> >> Other modelers may comment on this, but by the time I become >> proficient at using blender I had Ctrl+Tab+1/2/3 in muscle memory and >> used all the time. > > So you just use the keyboard, not the mouse? Yeah, I can see why you > have no problems with that one... menus became visual output for you, > and the input goes via keys. Other users never learn about that and > just say popups get on the way with not speed wins (so they "prefer" > the even slower method of moving the mouse away from the real > workzone, and back). Of course, 1(-2) key(s) is always faster than 3, > no discussion possible there. > > And with this you just reminded me two problems: > > 1. Non obvious number association. Someone talked about displaying > them for all menus where it applies, so people first get a clue about > the existence of the feature, and second can learn the numbers by > seeing instead of by slowly counting. It would even make less painful > the relearning every time the items get shuffled (the old snap menu > "wars"). > > 2. Menus do not allow modifiers for toggle or multiselect. For edit > multimode people instead has to use the mouse to aim and hit some > buttons (small targets in the edge of the work area... here "clunky" > adjetive fits). "Move to layer" is fixed already, for example, you get > all the 20 entries under your cursor, fast, with number keys and > modifiers working. > > GSR
Hi GSR, agree that number selection isn't obvious, committed automatic key assignments r33648 which are displayed in the menu... http://www.graphicall.org/ftp/ideasman42/menu_letter3.png This means Handle keys can be accessed by V+A, V+V, V+L, V+F So, NOW can we use a menu for handle types? :) Note about method used... Ton liked automatic assignment idea best though it does mean renaming or adding menu items will change keys used, before that I tried manual assignment of keys in the menu. http://www.graphicall.org/ftp/ideasman42/menu_letter.png Its clunky but it would give some more control to keeping keys from changing or not assigning keys to some menu items. About mesh vertex/edge/face menu enabling more then one type at a time, This is possible but would need to be done with an operator which checked for Shift held on invoke for eg. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
