Basically we're restricted to the classes that are subclassed from the id-type*. In the past I've had the need for assigning custom properties to vertices, but that isn't supported either. If I remember correctly, the reason is that it would make blender's internals clunky if every type supported custom property assignation.
Bart. * http://www.blender.org/documentation/250PythonDoc/bpy.types.ID.html On Mon, Dec 13, 2010 at 3:05 AM, Hart's Antler <[email protected]> wrote: > Custom Properties (IDProperties) could do the job if more objects supported > them. But right now you can only do custom properties on Mesh, Object, > Material, Texture. You can not do custom props on Texture slots, shader > nodes and other places where it would be useful. I have the same problem > supporting all the possible options for the Ogre exporter.-brett > > --- On Sat, 12/11/10, Doug Hammond <[email protected]> wrote: > > From: Doug Hammond <[email protected]> > Subject: [Bf-committers] Possibility to create custom color-ramp properties > / UI > To: "bf-blender developers" <[email protected]> > Date: Saturday, 11 December, 2010, 7:09 AM > > Hi, > > I'd like to know if this is somehow possible, or if it can be made possible > in the future. > > LuxRender recently gained a 'band' texture which would require this > interface to implement properly. At the minute our implementation options > in > the exporter/addon are few. > > Regards, > Doug. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
