Hi, The rule is that the edges in a face should always exist; replacing a vertex in a face therefore also means to check on valid edges for it.
The function call that adds faces does this for you; so a delete-face and add-face might work well, although it's possible you end up with loose edges then... Just check the code for tools that manage faces? It's quite down-to- earth old code :) -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 11 Jan, 2011, at 15:04, [email protected] wrote: > Hi > > if I need to replace an editface's editvert with some other editvert > should I need to directly replace in the structure and down edges > structure too? or is better to create a new face with the new vert and > delete the old one? > also what would be the correct functions to use and delete new > editverts > and faces? (addvertlist, addedgelist and addfacelist?) > > thanks in advance > > > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
