Hello Ton :) Thanks! it certainly clear things a lot! yes, I´m figuring out just didn´t knew the edges restriction ;) will continue today trying to implement pole splitting, if I managed to do it I plan to release it along with the mesh relaxation algorithms as a patch.
Ton, in case the Planet Texture could be implemented as an addon what template should I use? I don´t think there are many python textures addons... nor the texture category in the addons... or should I leave it as a C patch? Kind regards Raul > Hi, > > The rule is that the edges in a face should always exist; replacing a > vertex in a face therefore also means to check on valid edges for it. > > The function call that adds faces does this for you; so a delete-face > and add-face might work well, although it's possible you end up with > loose edges then... > Just check the code for tools that manage faces? It's quite down-to- > earth old code :) > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation [email protected] www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 11 Jan, 2011, at 15:04, [email protected] wrote: > >> Hi >> >> if I need to replace an editface's editvert with some other editvert >> should I need to directly replace in the structure and down edges >> structure too? or is better to create a new face with the new vert and >> delete the old one? >> also what would be the correct functions to use and delete new >> editverts >> and faces? (addvertlist, addedgelist and addfacelist?) >> >> thanks in advance >> >> >> >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
