On 21 January 2011 15:34, Martin Poirier <[email protected]> wrote: > Not all effects needs access to all of the buffer. A lot of them only need > access to a neighbourhood around each pixels, for which a system of slightly > overlapping tiles fits the problem.
You are talking about things such as convolution with a defined kernel size. There are other operations and a compositor truly transforms an image to another image and not pixels to pixels etc. If it's implemented in such a naive way, the compositor will be very limited. I got a very bad feeling about this.... Ok, let's normalize an image with a tile based approach,... uh damn it.... aurel _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
