On 21 January 2011 15:34, Martin Poirier <[email protected]> wrote:
> Not all effects needs access to all of the buffer. A lot of them only need 
> access to a neighbourhood around each pixels, for which a system of slightly 
> overlapping tiles fits the problem.

You are talking about things such as convolution with a defined kernel
size. There are other operations and a compositor truly transforms an
image to another image and not pixels to pixels etc. If it's
implemented in such a naive way, the compositor will be very limited.
I got a very bad feeling about this....

Ok, let's normalize an image with a tile based approach,... uh damn it....

aurel
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