Hi all, I want to show you a proposal for the Material Panels regarding handling of nodematerials. Even if it's not the perfect solution, I think it's a step in the right direction.
A patch, an image and a py script to test directly in Blender are provided here: http://projects.blender.org/tracker/index.php?func=detail&aid=25939&group_id=9&atid=127 What the patch does: * Adds a new panel: "Render Pipeline Options" bringing together the material properties that belong to the pipeline level. Those are the properties not mixable in material nodes. * If use_nodes is enabled, it adds a new field under the material selector showing the selected material node, or a label telling you that none is selected. * If no node material is selected, it hides the panels containing the node material's properties * If use_node is enabled and a node material is selected, it adds a NODETREE icon in every header of panels containing node material's properties. The panels containing the base-material options remain unchanged Discussing in IRC I got positive feedback except for the last point. Icons in headers are a bit ugly, but the need remains for showing the user what properties are of basematerial and what of node material. So I welcome better ideas :) I look forward for your comments, thanks. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
