Hi, I like mockup number 1 (with the material_type selector in the header) Best regards, Thomas (DingTo
Am 07.02.2011 19:16, schrieb ervin weber: > Hi, > thanks for your reply. > > Your suggestions are good, I also think that it's better to just > deactivate some controls. > The material type radiobutton has been kept out of the pipeline panel > because users might find it more convenient. > Even if I find that it would be more logical to incorporate it into the > panel. > > I updated the mock-up after a small user survey on the kino3d forum. > > Seems that the header icons doesn't appeal to everyone. The fact that > the panels disappear, when a material node is not selected, seems to be > enough of a hint. > > I also swapped the node-material field with the material type > radiobutton. The point is that the choice changes drastically the > node-tree, and as such it's better positioned directly under the > material selector. > > Here is the new mock-up: http://www.pasteall.org/pic/8922 > > However, I'd love to hear what the "UI mafia" thinks about it, or so I > was advised in IRC ;) > > > > On 04/02/2011 20.51, Xavier Thomas wrote: >> Hi, >> >> As you said it is not perfect but I agree it is a good idea. >> My thinking is: >> - Do not change the panel organisation acording to what option is selected, >> just shade/deactivate some controls >> - I would inlude the material type (Surface/Wire/Volume/Halo) inside the >> render pipeline panel, leaving just the id selector above the preview. >> >> good work >> >> xavier >> >> 2011/2/4 ervin weber<[email protected]> >> >>> Hi all, >>> >>> I want to show you a proposal for the Material Panels regarding >>> handling of nodematerials. Even if it's not the perfect solution, I >>> think it's a step in the right direction. >>> >>> A patch, an image and a py script to test directly in Blender are >>> provided here: >>> >>> >>> http://projects.blender.org/tracker/index.php?func=detail&aid=25939&group_id=9&atid=127 >>> >>> What the patch does: >>> >>> * Adds a new panel: "Render Pipeline Options" bringing together the >>> material properties that belong to the pipeline level. Those are the >>> properties not mixable in material nodes. >>> >>> * If use_nodes is enabled, it adds a new field under the material >>> selector showing the selected material node, or a label telling you >>> that none is selected. >>> >>> * If no node material is selected, it hides the panels containing the >>> node material's properties >>> >>> * If use_node is enabled and a node material is selected, it adds a >>> NODETREE icon in every header of panels containing node material's >>> properties. The panels containing the base-material options remain >>> unchanged >>> >>> Discussing in IRC I got positive feedback except for the last point. >>> Icons in headers are a bit ugly, but the need remains for showing the >>> user what properties are of basematerial and what of node material. >>> So I welcome better ideas :) >>> >>> I look forward for your comments, thanks. >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
