Just for the records. Actually the values are all stored as integers so the only way of changing that would be changing the DNA and doing a do_version. I wonder if a change from integer to float in a struct can go harmless, that would be neat too.
That said we have the "Property" playmode which most of the time has a float on it. So to have floats there wouldn't be a problem. However Blender itself does not allow to change the current frame to a float. So it seems a bit against Blender design , no? Dalai (yup old email :) but it was in my to reply list ;) 2010/12/9 Carsten Wartmann <[email protected]>: > Am 09.12.2010 09:28, schrieb Dalai Felinto: >> Hi Carsten, >> I know floats are supported internally. The UI, however, forces you to pick >> an integer for the frame start and end. I don't have a strong opinion here, >> but shouldn't the API match the UI "constraints"? > > For maximum flexibility change the UI constraints... ;-) > > Carsten > -- > Carsten Wartmann: Autor - Dozent - 3D - Grafik > Homepage: http://blenderbuch.de/ > Das Blender-Buch: http://blenderbuch.de/redirect.html > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
