Ok but texture datablocks are used in more places, for example modifiers like displacement, particle systems or individually in shader node trees, in all this cases you need to create a temporal material slot just to access the texture.. we need to be able to create and access unrelated textures
cheers Daniel Salazar www.3developer.com 2011/2/8 Janne Karhu <[email protected]>: > Carsten: The placement of the actual context menu is still under debate. I > originally had the menu in the old location of the "brush" button, but > this doesn't really feel intuitive as the context really defines > everything that's shown in the panel. One option could be to position it > as a one icon width vertical menu between the "pin" button and the context > path to make it clear it's the "top level" choice. > > I also think both behaviors (context by selecting "parent" first vs. > explicit selection via the new selector) are useful, so this could perhaps > become a user preference. > > Doug: Changing the menu ordering for more consistency is a good idea > indeed. > > janne > > On Tue, 08 Feb 2011 17:36:42 +0200, Doug Hammond > <[email protected]> wrote: > >> A couple of small thing to note: the world context button should be on >> the >> left of the material context button to match the order in the button row >> above. >> Also, I thought the buttons were perhaps a bit small, I didn't see them >> at >> all to start with. >> >> Cheers, >> Doug. >> >> >> On 8 February 2011 15:24, Carsten Wartmann <[email protected]> wrote: >> >>> Am 08.02.2011 15:29, schrieb Janne Karhu: >>> > Revision: 34720 >>> > >>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34720 >>> > Author: jhk >>> > Date: 2011-02-08 14:29:48 +0000 (Tue, 08 Feb 2011) >>> > Log Message: >>> > ----------- >>> > Texture context selector for texture panel: >>> > * Texture context was previously determined by going to the >>> appropriate >>> panel, for example "world panel -> texture panel" to access world >>> textures. >>> Additionally there was a separate button to access brush textures. >>> > * Now the texture context can be selected directly through an expanded >>> icon menu, which shows the available context options. >>> > * This context selector is now at the top of the texture panel, but >>> this >>> could later be perhaps integrated to the context path somehow to be more >>> intuitive. >>> >>> Great, that will help to avoid many confusion. Of course I again have >>> to change things in my tuts but well... >>> >>> One request: Could the old behaviour still work (for 2.5x at least)? So >>> when changing from world context to textures it will choose world >>> textures etc. This will keep compatibility with already written >>> tutorials and books. >>> >>> Also the placement is a bit cluttered, for now I think it would fit for >>> now where the old "Brush" button was. >>> >>> Carsten >>> -- >>> Carsten Wartmann: Autor - Dozent - 3D - Grafik >>> Homepage: http://blenderbuch.de/ >>> Das Blender-Buch: http://blenderbuch.de/redirect.html >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
