Ok but texture datablocks are used in more places, for example
modifiers like displacement, particle systems or individually in
shader node trees, in all this cases you need to create a temporal
material slot just to access the texture.. we need to be able to
create and access unrelated textures

cheers

Daniel Salazar
www.3developer.com



2011/2/8 Janne Karhu <[email protected]>:
> Carsten: The placement of the actual context menu is still under debate. I
> originally had the menu in the old location of the "brush" button, but
> this doesn't really feel intuitive as the context really defines
> everything that's shown in the panel. One option could be to position it
> as a one icon width vertical menu between the "pin" button and the context
> path to make it clear it's the "top level" choice.
>
> I also think both behaviors (context by selecting "parent" first vs.
> explicit selection via the new selector) are useful, so this could perhaps
> become a user preference.
>
> Doug: Changing the menu ordering for more consistency is a good idea
> indeed.
>
> janne
>
> On Tue, 08 Feb 2011 17:36:42 +0200, Doug Hammond
> <[email protected]> wrote:
>
>> A couple of small thing to note: the world context button should be on
>> the
>> left of the material context button to match the order in the button row
>> above.
>> Also, I thought the buttons were perhaps a bit small, I didn't see them
>> at
>> all to start with.
>>
>> Cheers,
>> Doug.
>>
>>
>> On 8 February 2011 15:24, Carsten Wartmann <[email protected]> wrote:
>>
>>> Am 08.02.2011 15:29, schrieb Janne Karhu:
>>> > Revision: 34720
>>> >
>>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34720
>>> > Author:   jhk
>>> > Date:     2011-02-08 14:29:48 +0000 (Tue, 08 Feb 2011)
>>> > Log Message:
>>> > -----------
>>> > Texture context selector for texture panel:
>>> > * Texture context was previously determined by going to the
>>> appropriate
>>> panel, for example "world panel ->  texture panel" to access world
>>> textures.
>>> Additionally there was a separate button to access brush textures.
>>> > * Now the texture context can be selected directly through an expanded
>>> icon menu, which shows the available context options.
>>> > * This context selector is now at the top of the texture panel, but
>>> this
>>> could later be perhaps integrated to the context path somehow to be more
>>> intuitive.
>>>
>>> Great, that will help to avoid  many confusion. Of course I again have
>>> to change things in my tuts but well...
>>>
>>> One request: Could the old behaviour still work (for 2.5x at least)? So
>>> when changing from world context to textures it will choose world
>>> textures etc. This will keep compatibility with already written
>>> tutorials and books.
>>>
>>> Also the placement is a bit cluttered, for now I think it would fit for
>>> now where the old "Brush" button was.
>>>
>>> Carsten
>>> --
>>> Carsten Wartmann: Autor - Dozent - 3D - Grafik
>>> Homepage:         http://blenderbuch.de/
>>> Das Blender-Buch: http://blenderbuch.de/redirect.html
>>> _______________________________________________
>>> Bf-committers mailing list
>>> [email protected]
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>> _______________________________________________
>> Bf-committers mailing list
>> [email protected]
>> http://lists.blender.org/mailman/listinfo/bf-committers
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to