Unluckily it doesn't. :-( I added a bugreport with an simple example to the tracker.
URL: http://projects.blender.org/tracker/index.php?func=detail&aid=26039&group_id=9&atid=498 Greetings Tobias Oelgarte Am 11.02.2011 16:23, schrieb Brecht Van Lommel: > Hi, > > This should all work fine, see load_editMesh for the code where it > syncs the shape keys after exiting edit mode. > > Brecht. > > On Fri, Feb 11, 2011 at 3:06 PM, Tobias Oelgarte > <[email protected]> wrote: >> If new vertices will just be added/removed in the right order from all >> shapekeys, then there should be no issue. (Same location: I would expect >> it this way) >> >> But thinking about the implementation: Could it be, that the order of >> the indices's can go wild? If the vertices get not synchronously added >> or removed, then there could be a problem. >> >> I just wanted to be sure if the key-asignments don't get confussed. >> Otherwise i would need to write a script that exports the shapekeys as a >> file and restores them after the changes. (using vertex locations in >> Basis-shapekey as reference) >> >> PS: Still didn't find the corresponding code to look at. >> (adding/removing a vertex while using shapekeys) ;-) >> >> Greetings >> Tobias Oelgarte >> >> Am 11.02.2011 14:44, schrieb Brecht Van Lommel: >>> Hi, >>> >>> I don't know any of current bugs with shape keys when adding/removing >>> vertexes. However, what this may be referring to is that as you add >>> vertices, they will all simply have the same position in all shape >>> keys. Blender makes no attempt to cleverly set the positions of those >>> new vertices in other shape keys based on surrounding vertices. So in >>> practice if you're going to add shape keys to some part of the mesh, >>> it's good to have the topology of that part locked down. >>> >>> Brecht. >>> >>> On Fri, Feb 11, 2011 at 1:22 PM, Tobias Oelgarte >>> <[email protected]> wrote: >>>> In many tutorials from Blender 2.4x i read that it will cause problems >>>> if you edit a mesh* with shapekeys. (* Adding or removing vertices's) >>>> >>>> Is this also true for Blender 2.5x, that you might have unexpected >>>> results after doing so? Or is this simply a myth? Currently i was >>>> working on a mesh with shapekeys to test some features (drivers, ...) >>>> and i could not find anything getting messed up as i removed and added >>>> some vertices's. >>>> >>>> Now is my question: Was this issue fixed in the current release, never a >>>> problem or it is still there in some cases? >>>> >>>> Greetings >>>> Tobias Oelgarte >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
