i don't like how size is now being used as ui tend to use "size deflect" with some random size which means if i increase the size, hence the radius then the particles will float above the collision object.
On Sat, 2011-02-19 at 00:23 +0200, Janne Karhu wrote: > I've been refactoring the fluid particles recently, and before I actually > start getting ready to commit this I'd like to get some feedback on my > current progress and ideas. > > http://code.blender.org/index.php/2011/02/particle-fluids-refactoring-under-way/ > > And yes I do know that this will break old simulations, and that you book > writers have to do some pages all over again, but my sincere intention is > a better user experience with the particle fluids, so please forgive me. > > I'll gladly read and respond to feedback either here or in the post > comments! > > janne > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
