Currently we have some limiting constraints. All have hard limits. That means there will be no interaction until the limit has been reached. But as soon the limit is reached it will have full impact.
For organic models it results in not fluid motion. As this constraints are in comparison to others very simple (especially 'limit distance' and 'floor'), wouldn't it a great option to give them a second distance or offset that the constraint already starts working if the secondary distance is reached? Slowly (linear/cubic) getting more influence until the original limit will take full effect. The result would be a smooth blending between unconstrained and fully constrained state. My typical ball example: The ball is the constraint object/bone, while the wall is the limit. Throwing the ball "through" the wall would softly start to stop him, before he reaches the surface of the wall. As he hits the wall, he will be fully constrained as usual. Without a secondary limit the ball would fly at full speed until it hits and stop immediately. Is someone willing to implement this (optional) feature for this kind of constraints? Or does it not make sense since it could be done in a other way? Greetings from Tobias Oelgarte _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
