I'd like to create a new node graph type to define how an external game engine treats exports from a scene. Similar things exist already <http://i3.photobucket.com/albums/y84/starwind168/AnimTree.jpg>.
The bad news is that creating new node types is not currently possible with Python, and that the output I want is too esoteric to justify building into Blender itself. The good news is that my design is pure Python does not require anything outside the existing API: its output is a small script file, and all the heavy lifting is done by an existing external compiler. I could actually create it today, and the only missing element would be the visual aid of the node editor. My question, then, is how feasible supporting the definition of new node/graph types in Python is. We can already instance and modify existing ones... _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
