That sounds very interesting Xavier, but those jobs are already performed by the game engine's compiler in this case. I just need to generate a script for it to run.
On 03/03/2011 5:39, Xavier Thomas wrote: > Hi Tom, > > Hi would be interested in such a solution too. > > Maybe youwill be interested in my current work also: > http://code.google.com/p/gamekit/source/browse/branches/AnimKit/Dependencies/Source/GameKit/AnimKit/ > > It is a animation library designed to be similar to Havok animation or > playstation Edge. It's meant to be used by gamekit but is generic > enought and dependence free to be used by any project (and lisenced > without copyleft) > > It is still under heavy development but already support: > Animating all you want to (including skeleton) > Animation blending (including additive) > SSE on Linux > > I am planning on adding animation blend tree to it as soon as I finish > SSE on windows. > > As Blender already serves as authoring tool for gamekit. I would be > verry interested in the possibility to edit animation blend tree in > Blender too. > > > Xavier > > 2011/3/3 Tom Edwards<[email protected]>: >> I'd like to create a new node graph type to define how an external game >> engine treats exports from a scene. Similar things exist already >> <http://i3.photobucket.com/albums/y84/starwind168/AnimTree.jpg>. >> >> The bad news is that creating new node types is not currently possible >> with Python, and that the output I want is too esoteric to justify >> building into Blender itself. >> >> The good news is that my design is pure Python does not require anything >> outside the existing API: its output is a small script file, and all the >> heavy lifting is done by an existing external compiler. I could actually >> create it today, and the only missing element would be the visual aid of >> the node editor. >> >> My question, then, is how feasible supporting the definition of new >> node/graph types in Python is. We can already instance and modify >> existing ones... >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
