Hi, On Tue, Mar 8, 2011 at 9:58 PM, Campbell Barton <[email protected]> wrote: > Probably the easiest way to maintain this would be to use stubs for > ghost and opengl so we dont litter our codebase with ifdef's. > > Brecht did this once for some renderfarm testcase, so he may have some > suggestions.
What I did was compile without editors/, but then you still have the problem that OpenGL is used in other places, and perhaps you want the use the operators that are in editors/. So adding stubs for OpenGL and Ghost is probably the least intrusive solution if someone wants to implement this. Brecht. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
