> Hi, > > On Tue, Mar 8, 2011 at 9:58 PM, Campbell Barton <[email protected]> > wrote: > > Probably the easiest way to maintain this would be to use stubs for > > ghost and opengl so we dont litter our codebase with ifdef's. > > > > Brecht did this once for some renderfarm testcase, so he may have > some > > suggestions. > > What I did was compile without editors/, but then you still have the > problem that OpenGL is used in other places, and perhaps you want the > use the operators that are in editors/. So adding stubs for OpenGL > and > Ghost is probably the least intrusive solution if someone wants to > implement this. > > Brecht.
Hi Brecht, I am planning to implement this so a quick question. Are their any major huddles you came across that are worth mentioning other than what you have stated here? - Steve ------------------ Software Developer www.sobbayi.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
