Yes the NLA is designed (and very good) at sharing actions. raphael, Here's a file demonstrating the NLA solving your problem. Note that I'm not a huge fan of keying on object level, but it is possible.
http://www.pasteall.org/blend/5543 On 2011-03-10, at 7:38 PM, Joshua Leung wrote: > Hi, > > For a moment there I was confused by the terminology you were using. > If I understand correctly, you want to have several rigs sharing the > same action (pose-bone level animation), but still be able to position > the rig objects in different places (object-level animation). > > There isn't any bug here. By design, a single animation data (1 action > + a collection of drivers + a collection of nla-tracks (containing > strips referencing actions)) block lives on each ID-block (i.e. > Object/Lamp/Material/etc.) Now, PoseBones are data hanging off an > Object, just like the Object's transform properties > (loc/rot/scale/etc.) Hence, they are affected by the same animation > data block. > > For what you want to accomplish, what you really want to do is to use > the NLA system. One strip gets the object-level, another gets the > pose-bone level. See > http://aligorith.blogspot.com/2010/10/clarifying-animation-workflow-in.html > with regards to NLA usage. > > Hope that helps, > Joshua > > On Fri, Mar 11, 2011 at 3:13 AM, raphael <[email protected]> wrote: >> Hi everyone, >> >> i was about to make a bug report but i prefer posting here first. >> (didn't have any answer in supports forum) >> >> In blender 2.49, you can have one ipo linked to armature's Object, >> one action linked to it's data. So, differents armatures can have >> their own position (+rotate and scale), and sharing the same action. >> >> In 2.5, ipos and bones animations are both included in "actions", >> and differents armatures can't share actions and have >> different movements on the same time. >> >> Is it a bug, the result of the new design or something that can be >> changed in users prefs ? >> >> some test files here >> http://dwarf.free.fr/blender2.5/armatures_249-01.blend >> http://dwarf.free.fr/blender2.5/armatures_250-01.blend >> >> regards >> raphael >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
