Hi, I'm not a developer or someone who knows about implementing such a project, but I happened to see a paper from Microsoft about their body tracking algorithm, which I would assume is the one actually used in the xbox. There was also a video about it, that I haven't watched. http://research.microsoft.com/pubs/145347/BodyPartRecognition.pdf http://www.youtube.com/watch?v=HNkbG3KsY84
I hope this helps in some way. :) Davis On Sun, Mar 27, 2011 at 5:35 PM, Sergey Kurdakov <[email protected]>wrote: > Hi Suvro, > > > I also suggest you look at following links > > > > http://blenderartists.org/forum/showthread.php?207281-Using-OSC-in-Blender-2.5-Game-Engine-(with-Kinect-captured-data) > here a script to import animation data is developed ( based on Nite etc ) > > and papers to estimate skeleton based on my suggestions ( two Kinects ) > > http://www.andreagiachetti.it/ActiveSkel/lcg_mirage2009.pdf > http://www.win.tue.nl/~alext/ALEX/PAPERS/VisSym02/dskel.pdf > http://alexandria.tue.nl/extra1/wskrap/publichtml/200638.pdf > http://iwi.eldoc.ub.rug.nl/FILES/root/2008/LNCSReniers/2008LNCSReniers.pdf > > Regards > Sergey > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
