Hello, Nodal Logic is a pretty big task. Mostly because of the all the design decisions to get it "right". I'm in the #blendercoders IRC channel (freenode) quite a bit using the nick Moguri. So, come find me if you want to chat. Also, I'd recommend talking with Campbell (Ideasman).
Good luck! --Mitchell Stokes (Moguri) On Tue, Mar 29, 2011 at 7:17 PM, Sven von Brand Laredo <[email protected]> wrote: > Hi, > I would like to participate in the GSoC, specially in the Game > Engine Nodes, I've participated a bit in the community before. Haven't > participated much in the development of Blender, but would like to > change that. > > This past Summer (Chilean Summer, January-February) I did and internship > in a Game Development Company and worked a lot in C++. I'm currently a > last year student from Computer Science Engineering and would like to > participate in the node editor for the game engine as I've work a lot > with the Game Engine for school projects and doing other things and > would love to have that functionality in Blender for myself and for > everyone interested :). > > So could anyone help me get into this, I read the page for the node > editor, it looks like a lot of work, but I think something like what's > proposed could be done. > > Any tips you could give me to help me get my proposal to a good start? > > Thank you in advance > > -- > Sven von Brand Laredo > Estudiante de Ing. Civil Informatica, UTFSM > Fedora Ambassador for Chile > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
