couldn't you create a CLEAN target for that? it seems that renaming/moving scripts is not a common case. Now Blender is messed up/crashing for every develop who doesn't manually run the INSTALL target, much more common.
Thanks, Erwin On Tuesday, 29 March 2011, Campbell Barton <[email protected]> wrote: > copy_if_different works for single files but will leave stale scripts > which can run on startup and mess up blenders state, moving a script > to an addon or renaming is a common cause of this. > > committed a warning r35894, if the bundled python is not found on > Win/OSX then it warns blender may not start properly and suggest to > use the 'install' target. > > On Wed, Mar 30, 2011 at 6:12 AM, Erwin Coumans <[email protected]> > wrote: >> i reported the same problem under Windows (cmake/msvc) on this list recently. >> >> Why is an INSTALL target needed? I'm not installing Blender system wide. >> >> Can't we simply copy those files using something like below? >> >> ADD_CUSTOM_COMMAND( TARGET AppOpenCLClothDemo POST_BUILD >> COMMAND ${CMAKE_COMMAND} ARGS >> -E copy_if_different >> ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL >> ${CMAKE_CURRENT_BINARY_DIR} ) >> >> At least instead of crashing, Blender should detect the missing files >> and print a meaningful error in the console (did you build/run the >> INSTALL target?) >> >> Thanks, >> Erwin >> >> >> On Tuesday, 29 March 2011, Tom M <[email protected]> wrote: >>> Ok, figured it out with Cambos help, i updated the documentation at the >>> wiki. >>> >>> Need to switch the 'Target' to 'install'. Previously that wasn't necessary. >>> >>> I don't feel quite so dumb since a lot of other folks had the same issue. >>> >>> LetterRip >>> >>> On Tue, Mar 29, 2011 at 8:48 PM, Benjamin Tolputt >>> <[email protected]> wrote: >>>> On 30/03/2011 12:40 PM, Tom M wrote: >>>>> anyone using the generated xcode files from cmake to build blender? >>>>> >>>>> I haven't been able to build for quite some weeks (it builds but >>>>> crashes on startup), was asumming it was a mistake on my part, but >>>>> confirmed by others. >>>> >>>> I've tried multiple times now, having updated both the lib directory & >>>> code to latest from subversion. I tried with previous CMake settings and >>>> then deleted them and the build directory completely to try fresh (I do >>>> "out of source" builds). >>>> >>>> None of them work. This did not used to be a problem in any way, as I >>>> could always (using existing options or fresh checkout) simply run CMake >>>> then build in XCode, then run the resulting binary. Cannot speak for >>>> others, but it is pretty bad that I cannot even get the RC to build for >>>> testing :( >>>> >>>> -- >>>> Regards, >>>> >>>> Benjamin Tolputt >>>> Analyst Programmer >>>> >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
