Hi, I sent an email about xcode 4 and cmake and how to configure it. http://permalink.gmane.org/gmane.comp.video.blender.devel/30039
shul On Wed, Mar 30, 2011 at 4:14 AM, Campbell Barton <[email protected]> wrote: > Regarding the make stub. Yes, its no use for windows, though if > someone want to make blender on OSX they can use this instead of XCode > (assuming they just want to get blender built with minimum fuss). > > The newly added message blender prints out will show before crashing, > fprintf(stderr, "Warning! bundled python not found and is expected on > this platform. (if you built with CMake: 'install' target may have not > been built)\n"); > > With this and docs giving steps to building blender correctly, this > should be enough. > > Realize this is frustrating since we didn't even have CMake/MSVC docs > at the time > > On Wed, Mar 30, 2011 at 7:35 AM, Erwin Coumans <[email protected]> > wrote: >> This doesn't help IDE developers using msvc and xcode. >> >> There is no message, just a crash. >> >> >> >> On Wednesday, 30 March 2011, Campbell Barton <[email protected]> wrote: >>> On Wed, Mar 30, 2011 at 6:12 AM, Benjamin Tolputt >>> <[email protected]> wrote: >>>> On 30/03/2011 5:12 PM, Erwin Coumans wrote: >>>>> i reported the same problem under Windows (cmake/msvc) on this list >>>>> recently. >>>>> >>>>> Why is an INSTALL target needed? I'm not installing Blender system wide. >>>>> >>>>> Can't we simply copy those files using something like below? >>>> >>>> I'm interested in knowing the same thing. Whilst not a major hassle on >>>> OSX (unless this is copying library files around my system - in which >>>> case I strongly object!), I cannot understand why the old ability to >>>> build Blender and have it "just work" has been deliberately removed. >>>> >>>> It would be one thing if I were asking for something that didn't exist >>>> before (given the change involves only a minor hassle) but, from what I >>>> can tell, a previously better situation has been deliberately made >>>> worse. What do we get in exchange for the added hassle? >>>> >>>> -- >>>> Regards, >>>> >>>> Benjamin Tolputt >>>> Analyst Programmer >>> >>> For discussion on this topic & reasons why I made this change see: >>> http://markmail.org/message/z4iaqnut7qliphya >>> >>> Since then, the docs have been updated to include this info and I >>> added a message for *nix/osx after make finishes. >>> now run: "make install" to copy runtime files & scripts to >>> /data/src/blender/cmake_debug/bin/2.56 >>> >>> But IDE's all work differently I guess this message isn't visible on XCode? >>> >>> For people who just want a working build without the hassle to setup >>> up a cmake out-of-source build and running 'make ; make install' Ive >>> added a stub makefile which does this for you. >>> >>> Running "make" in blenders source dir does a cmake build in a similar >>> way to how scons just works. >>> >>> -- >>> - Campbell >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
