Dear all, Please consider the following Google Summer of Code 2011 proposal for your review.
Mesh re-topology tools have developed in recent years, pushed by their particular value in relation to mesh sculpting. They are now a basic requirement in any pipeline involving high poly count sculpting. The process of creating a new mesh based on the form of another represents a change of use or purpose (often a lower poly mesh for texture baking). Editing topology is very useful when improving a meshes ability to animate. They are time saving and artist enabling tools. I propose a concise suite of mesh retopology tools for Blender, building upon the existing Retopo Edit and Retopo Paint tools. They are to focus on two main areas; creating and editing. Creating tools are to include step building by creating vertices, lines, polygons, extending by dragging vertices to make lines, lines to make polygons, enhanced paint functionality to create polygons based on 2d screen gestures. Editing involves tools for working with rings and loops and refactoring lines, polygons and the flow of a mesh. Full proposal document: http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf All comments and feedback gratefully received. Best wishes, Dan _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
