Dear all, I have further amended my proposal to give focus to new tools rather than existing tools.
I have also added detail and description to tool specifications. http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf Best wishes, Dan On 6 April 2011 11:33, Dan Walters <[email protected]> wrote: > Dear all, > > I have updated my proposal for your review. > > http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf > > Updates include BMesh considerations and a rethought and clarified > list of tool proposals. > > Also includes slice based shrunk cylinder creation > http://www.3d-coat.com/uploads/pics/rtp_slices.gif > > Includes two optional (time permitting) semi automated tools for very > fast artist determined (ie not fully automatic) quad generation. > > Best wishes, > > Dan > > On 4 April 2011 19:28, Tom M <[email protected]> wrote: >> Discussed this with Dan a bit, while he clearly put a lot of thought >> into the proposal, it looks like he based some assumptions that we >> were still using the system that Nick did for retopo in 2.43 using the >> depth buffer, etc. (Note that this was a reasonable assumption - >> small version number changes people assume == minor changes *cough*) >> >> http://www.blender.org/development/release-logs/blender-243/retopo/ >> >> However retopology work flow has changed quite a bit, current tools >> are now the surface snapping during transforms; the shrinkwrap >> modifier; and the surface sketching addon - the depth based method is >> no longer available. >> >> Most of his tool proposals would also involve adding tools to our >> current mesh system which is due to be replaced with BMesh. So I'm >> not sure if this should instead be reworked to be applicable to bmesh. >> Or suggest he focus on the retopo tools that were suggested on the >> page which are not nearly as dependent on the underlying mesh code. >> >> LetterRip >> >> >> >> On Mon, Apr 4, 2011 at 3:00 AM, Dan Walters <[email protected]> wrote: >>> Dear all, >>> >>> Please consider the following Google Summer of Code 2011 proposal for >>> your review. >>> >>> >>> Mesh re-topology tools have developed in recent years, pushed by their >>> particular value in relation to mesh sculpting. They are now a basic >>> requirement in any pipeline involving high poly count sculpting. The >>> process of creating a new mesh based on the form of another represents >>> a change of use or purpose (often a lower poly mesh for texture >>> baking). Editing topology is very useful when improving a meshes >>> ability to animate. They are time saving and artist enabling tools. >>> >>> I propose a concise suite of mesh retopology tools for Blender, >>> building upon the existing Retopo Edit and Retopo Paint tools. They >>> are to focus on two main areas; creating and editing. Creating tools >>> are to include step building by creating vertices, lines, polygons, >>> extending by dragging vertices to make lines, lines to make polygons, >>> enhanced paint functionality to create polygons based on 2d screen >>> gestures. Editing involves tools for working with rings and loops and >>> refactoring lines, polygons and the flow of a mesh. >>> >>> Full proposal document: >>> >>> http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf >>> >>> All comments and feedback gratefully received. >>> >>> Best wishes, >>> >>> Dan >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
