Yes, can do :) Always wanted more vector math options anyway, which are lacking in compo compared to material nodes.
* Separate/Combine for Vector<->XYZ * Dot product * Cross product * Length * Vector add/subtract * Scalar multiply/divide * Possibly vector multiply/divide (i.e. non-uniform scaling), but can be done with separate/combine This should give you a basic set of operations from which to build more complex stuff if needed. Cheers, Lukas On Thu, Apr 21, 2011 at 2:31 AM, Daniel Salazar - 3Developer.com <[email protected]> wrote: > I really need Separate/Combine nodes for vectors in the compositor, > can someone add? > > cheers! > > Daniel Salazar > 3Developer.com > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
