On a side note: The "Normal" node in compositor is confusing IMHO.
What it actually does is a simple dot product, but it has only one
input. The second vector argument used for the product is a constant
defined in the first output vector and manipulated by the "sphere
button" (which i find not very usable). I'm not really an artist, so
i'd like to know if this node is actually a useful simplification of
the dot product for artistic use (pseudo lighting?). For more flexible
vector math a "real" dot product node with two vector inputs will be
required nevertheless.

On Thu, Apr 21, 2011 at 9:13 AM, Lukas Tönne
<[email protected]> wrote:
> Yes, can do :)
> Always wanted more vector math options anyway, which are lacking in
> compo compared to material nodes.
>
> * Separate/Combine for Vector<->XYZ
> * Dot product
> * Cross product
> * Length
> * Vector add/subtract
> * Scalar multiply/divide
> * Possibly vector multiply/divide (i.e. non-uniform scaling), but can
> be done with separate/combine
>
> This should give you a basic set of operations from which to build
> more complex stuff if needed.
>
> Cheers,
> Lukas
>
> On Thu, Apr 21, 2011 at 2:31 AM, Daniel Salazar - 3Developer.com
> <[email protected]> wrote:
>> I really need Separate/Combine nodes for vectors in the compositor,
>> can someone add?
>>
>> cheers!
>>
>> Daniel Salazar
>> 3Developer.com
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>
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