On Sun, Apr 24, 2011 at 9:55 PM, Daniel Salazar - 3Developer.com <[email protected]> wrote: > So can we take a look at camera view navigation? It's like playing a > space flight simulator every time I press Shift F, I just want to > position and orient my camera, not to deal with inertia and atmosphere > entering angle! (feels like that at least) > http://chrome.atari.com/lunarlander/ > > The flight mode panning (WASD keys) is of no use.. again calculating > directions and inercia and keeping in mind how many presses I've done > for each side so I can try and counter act when I want a stop! (which > never works btw, the counter act seems to never be able to reach zero > again) this could be a test for new NASA astronauts. > > Trackball is a "decent" tool for orienting the camera but it is about > 10 times too sensitive, and somehow seems like it's going the wrong > direction (inverted axis?) > > I have asked for simple game like controls in the past, you know those > first person shooter controls? those are intuitive and precise but the > answer was something like "naah fly simulator is cooler, we can fly > like birds!", really that was an actual answer, supposedly for live > recording the camera to keyframes. > > Also a lock camera to view option would be great so we can just move > the camera like we move any other viewport > > am I the only one that doesn't get this? > > peace, > Daniel Salazar > 3Developer.com
Alternative view navigation modes would definitely be worth trying out and can be scripted without doing anything really complicated. See: Script Templates -> Operator Modal View3D, this is a very simple operator that uses the mouse to move the view offset. in execute() you can set rv3d.view_location and rv3d.view_rotation API Ref: http://www.blender.org/documentation/blender_python_api_2_57_release/bpy.types.RegionView3D.html Reading you're mail I remembered rv3d.view_matrix was readonly, just committed support for assignment r36317. This makes manipulating the view easier, so you can assign the transform without worrying about the 'view_distance'. Of course once the basics are done this can become more involved, casting rays, smoother motion, mouse-look & strafe :-) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
