Yes Ive been thinking in something like that, I think the navigation is overall too hard and hotkey oriented, lots of local rotations and grabs without the widgets there to help. I wonder if we could design a set of in camera view widgets?
Daniel Salazar 3Developer.com On Tue, Apr 26, 2011 at 11:59 PM, Damir Prebeg <[email protected]> wrote: > How bout a pin icon in one corner of camera view so when activated, > cam view (or any object view) would act as regular view? > And ALT could be a shortcut key that would temporary glue cam to the > view (Alt+MMB would rotate cam, CTRL+ALT+MMB would move camera forward > or backward and SHIFT+ALT+MMB would pan camera?) > > On 27 April 2011 07:36, Mats Holmberg <[email protected]> wrote: >> And if this would work for the camera, then it should also work for anything >> else (lamps mainly). The script didn't work for me on osx - the view is not >> locked to the camera view and trackballing around loses the camera lock >> alltogether =) >> >> Cheers, >> -mats >> >> On 27.4.2011, at 1.39, Daniel Salazar - 3Developer.com wrote: >> >>> @dfelinto(pto): nope, it would need to *stay* in camera view when panning >>> and dollying around :) >>> >>> Daniel Salazar >>> 3Developer.com >>> >>> >>> >>> On Tue, Apr 26, 2011 at 12:58 PM, Dalai Felinto <[email protected]> wrote: >>>>> Below you can find some code for (...) Lock camera to view. >>>> Isn't this what Ctrl+Alt+Numpad0 do? (align camera to view -- which >>>> even takes care of non-perspective views) >>>> >>>> On my understanding what people are ranting is for the lack of options >>>> to move while "inside" the camera mode. >>>> >>>> -- >>>> Dalai >>>> >>>> 2011/4/26 bartius crouch <[email protected]>: >>>>>> Also a lock camera to view option would be great so we can just move >>>>>> the camera like we move any other viewport >>>>> >>>>> Like Campbell said, that isn't very hard to do in python. Below you can >>>>> find >>>>> some code for it. >>>>> Copy the text below into the text-editor, Run Script (alt+P), go to >>>>> 3d-view, >>>>> search (spacebar) for Lock camera to view. >>>>> >>>>> >>>>> >>>>> import bpy >>>>> import mathutils >>>>> >>>>> >>>>> class ModalOperator(bpy.types.Operator): >>>>> '''Move camera along with the viewport''' >>>>> bl_idname = "view3d.lock_camera" >>>>> bl_label = "Lock camera to view" >>>>> >>>>> @classmethod >>>>> def poll(cls, context): >>>>> camera = context.scene.camera >>>>> if not camera: >>>>> return(False) >>>>> return(camera.name in context.scene.objects) >>>>> >>>>> def modal(self, context, event): >>>>> camera = context.scene.camera >>>>> rv3d = context.space_data.region_3d >>>>> >>>>> # rotation + location >>>>> camera.matrix_world = rv3d.view_matrix.copy().inverted() >>>>> >>>>> # override location to take view_distance into account >>>>> rotation = rv3d.view_matrix.copy().to_3x3().inverted() >>>>> z_normal = mathutils.Vector([0.0, 0.0, 1.0]) * rotation >>>>> camera.location = rv3d.view_location + (rv3d.view_distance * >>>>> z_normal) >>>>> >>>>> # handle events >>>>> if event.type in ['LEFTMOUSE', 'NUMPAD_ENTER', 'RET']: >>>>> context.area.header_text_set() >>>>> return {'FINISHED'} >>>>> elif event.type == 'ESC': >>>>> camera.matrix_world = self.camera_matrix >>>>> context.area.header_text_set() >>>>> return {'CANCELLED'} >>>>> >>>>> return {'PASS_THROUGH'} >>>>> >>>>> def invoke(self, context, event): >>>>> context.window_manager.modal_handler_add(self) >>>>> self.camera_matrix = context.scene.camera.matrix_world.copy() >>>>> context.space_data.region_3d.view_perspective = 'PERSP' >>>>> context.area.header_text_set("ESC to cancel, ENTER or LMB to >>>>> confirm") >>>>> return {'RUNNING_MODAL'} >>>>> >>>>> >>>>> def register(): >>>>> bpy.utils.register_class(ModalOperator) >>>>> >>>>> >>>>> def unregister(): >>>>> bpy.utils.unregister_class(ModalOperator) >>>>> >>>>> >>>>> if __name__ == "__main__": >>>>> register() >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
