Ok this one runs smooooth :) Daniel Salazar 3Developer.com
On Sat, May 14, 2011 at 12:01 AM, Campbell Barton <[email protected]> wrote: > made a new patch, needs to be applied against r36680. > > - Camera view transformation is copied to the view before starting > zoom/pan/dolly. > - Delta rotations dont make the view jump anymore (bug fixed in trunk) > > http://codereview.appspot.com/4545045/ > > On Sat, May 14, 2011 at 4:21 AM, Mike S <[email protected]> wrote: >> >> oh ... this occurs with or without the camera selected using the middle >> mouse button navigation and/or zoom AND Auto Depth option Enabled. >> >> With the Auto Depth disabled seems to work moving the view using the >> middle mouse nav with camera selected or not. Zooming with middle mouse >> or CNTL middle mouse push still has issues IF the camera is not selected. >> >> With camera selected and LCV on using G/R hotkeys in local or world >> works fine. >> >> Hmm it seems like using the 3D view AND clicking in 3D space with middle >> mouse as part of a view change leads to the jumps when back in the >> camera with LCV enabled. Just toggling "0" in and out has no effect... >> you have to change the 3D view to cause the jump in cam view with LCV >> enabled. >> >> Sorry I can not yet pin it down to something definite. The addition >> seems fine in probably most if the use cases. I do tend to find the >> outlier cases as I probably don't work in the same way most 3d artists >> do ^_^. >> >> Mike. >> >> On 11/05/14 13:07, Mike S wrote: >>> Only one problem I can see at the moment with this fine addition is >>> returning to locked camera view to adjust can snap your camera to the >>> last 3D viewport position rather than adjust the current camera position. >>> >>> 1. Set up the camera view you want with "lock Camera/view" (LCV) set. >>> 2. Turn off LCV as if you want to say adjust a light etc etc elsewhere >>> in the scene. Moving your 3D viewport to do the adjustments. >>> 3. Press "0" to get back into camera as you left it at 1. >>> 4. Turn on the LCV checkbox ...all is well so far. >>> 5. Attempt to adjust camera view , slight nudge zoom etc, and the camera >>> will snap to the last 3D view position you used to adjust your other >>> elements in. Thus you have to reposition again. >>> >>> >>> Mike. >>> >>> On 11/05/14 12:26, Mike S wrote: >>>> Seems to work fine with SCONS build on OSX against 36676. >>>> >>>> Mike. >>>> >>>> >>>> On 11/05/14 12:11, Campbell Barton wrote: >>>>> Can't see why linking would fail, did you apply the patch against >>>>> blender r36676? >>>>> >>>>> On Fri, May 13, 2011 at 9:46 PM, Damir >>>>> Prebeg<[email protected]> wrote: >>>>>> Tried but I get linker error: >>>>>> LINK : fatal error LNK1181: cannot open input file >>>>>> '..\..\lib\Release\bf_editor_space_view3d.lib' >>>>>> >>>>>> On 13 May 2011 20:23, Campbell Barton<[email protected]> wrote: >>>>>>> Patch for camera view locking. >>>>>>> Access from View panel under the "Lock to Cursor" button, >>>>>>> >>>>>>> http://codereview.appspot.com/4528068/ >>>>>>> >>>> >>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> >>> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
