Dan, What exactly are you looking for with this? There are infinitely many reflection vectors around every surface normal and it's entirely dependent on a direction vector coming in. I guess I don't understand what exactly it is you are asking for. Can you describe it in slightly more detail?
On Wed, Apr 27, 2011 at 11:39 PM, Daniel Salazar - 3Developer.com <[email protected]> wrote: > Hi, I'm wondering why isn't there a reflection coord output in the > geometry node? any real reason or could it be just 5 min of hacking > for someone? :) > > cheers > > Daniel Salazar > 3Developer.com > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
