Hi Pete, one of the texture mapping modes is "reflection", it is used for reflection maps, curiously it isn't available from the geometry node. That's why i'm asking :)
cheers Daniel Salazar 3Developer.com On Thu, Apr 28, 2011 at 7:42 AM, pete larabell <[email protected]> wrote: > Dan, > > What exactly are you looking for with this? There are infinitely many > reflection vectors around every surface normal and it's entirely > dependent on a direction vector coming in. I guess I don't understand > what exactly it is you are asking for. Can you describe it in slightly > more detail? > > On Wed, Apr 27, 2011 at 11:39 PM, Daniel Salazar - 3Developer.com > <[email protected]> wrote: >> Hi, I'm wondering why isn't there a reflection coord output in the >> geometry node? any real reason or could it be just 5 min of hacking >> for someone? :) >> >> cheers >> >> Daniel Salazar >> 3Developer.com >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
