Hi,
 
the Recast & Detour branch is ready to be merged into trunk. In case you
don't remember, Recast & Detour is a gsoc 2010 project that brings path
finding and path following functionality in the BGE using navigation
meshes. The navigation meshes can be created in blender via a modifier
or an operator. Apart from that, there are no changes to the blender
editor.
 
I'm calling the list to find out the best moment for the merge. I guess
I need a small SVN freeze of one hour or two to do the merge. 
 
/benoit
 
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