Hi Benoit, those are great news. I'm a bit confused with the next release targets so I'm not sure I can help here. If the next release (2.58 in 4 weeks) is the final for 2.5 stable series should it wait for after?
If, otherwise, we will have a next one (2.59 in 12 weeks from now ~Siggraph) that will be the definitive final Recast&Detour could be commited asap to give more time for testing/eventual bug hunting. my 2 cents, -- Dalai 2011/6/7 Benoit Bolsee <benoit.bol...@online.be>: > Hi, > > the Recast & Detour branch is ready to be merged into trunk. In case you > don't remember, Recast & Detour is a gsoc 2010 project that brings path > finding and path following functionality in the BGE using navigation > meshes. The navigation meshes can be created in blender via a modifier > or an operator. Apart from that, there are no changes to the blender > editor. > > I'm calling the list to find out the best moment for the merge. I guess > I need a small SVN freeze of one hour or two to do the merge. > > /benoit > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers