> * /Do we need a type of texture stack, or are mix nodes enough? / For stacking - i'd definitely have a stacking node (but call it a layers node). The vast majority of artists can think layers much easier than organising multiple mix nodes even if they are mathematically the same thing. Regarding fat nodes in general - for textures I can't think of too many that are needed, but for material and texture combinations - I can think of a few shaders that should have preset group node - car shader for instance.
> /Do we need a full shaded GLSL draw mode for offline render As with Michael - i feel the texture painting needs a way to glsl preview that will give results reflective of the renderer, though as I expressed interest in a different discussion, would be interesting to have a live rendering be able to focus it's samples where a sculpt/paint stroke occurs. LetterRip _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
