On 12/06/11 19:58, Brecht Van Lommel wrote: > Assuming you use those in your scene, GLSL is not going to match the > scene lighting well anyway and it's likely to be slow for editing. So > I think it's reasonable to not try to match the scene lighting and > make some approximations to make it more editing oriented rather than > trying to do accurate lighting, instead of trying to match t Oh, Ok. For sure, that'd be fine...
I know I like using a couple of hemi lights and a sun but I guess the GL lights for solid could meet needs... It might be an idea to make a bunch of presets for the solid GL lights and improve access (rather than having them tucked in prefs), but I guess that's a different discussion.... I feel a potential "addon" coming on! _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
